A modest suggestion, briefly outlined
- Want to get away from the gp listing on paper and bean counting.
- Want to have competition of treasures between players and a hands-on system for transfer of resources between and from players.
- The accounting part is a clan/temple/organization/noble that sponsors the dungeon delvers.
- The correspondence between the new resource statuses and the old monetary is logarithmic. (In the case of Pathfinder, the base 5 seems be the best choice.)
Here I try to outline the rules part of the system and what changes that is necessary.
||Value in GPBase 5
Instead of handing out coins all treasures are condensed into jewelry, gems, other valuables and magical objects. Raw coins can also (for simplicity’s sake) also be turned into metal bars. This means a bit of work with reworking all treasures and loot of all creatures. An even greater work (at least intellectually) is to work out the sponsoring factions/clans/temples/guilds/other that will enter play and what resources they can provide and to what level.
These situations can be roleplayed to a greater or lesser degree.
Ask for support
This is how the characters “buy” new equipment. Adventurers should start with a relation to a least one sponsor, possibly a clan. This value governs what kind of equipment they can acquire, both to what types are accessible and of which value. And now to the system; equipment at a value level of at least two steps lower than the relationship to the sponsor is essentially free. In order to stymie those who want to game the system each new request after the first without a giftgiving (see below) reduce the “free” level one step. If the value of request is in the bracket of the one level lower than the relationship number a check has to be made using diplomacy or equivalent suitable skill. Depending on this result the status can be unchanged with the request granted and the status taxed (temporary lowered until next giftgiving, see below), request granted, status lowered one step. If the request is denied the status is either lowered one step or is taxed. Remember that it is the sum of the request that counts, in the case of the base 5 choice five cards equals to one higher step.
This is one of the central parts of this system, how the players increase their status in the eyes of a sponsor. A gift giving can be of three types, to rise in status, to remove taxed and to keep status. To raise in status (or new gain a new sponsor status) you have to present a gift of a level equal to that status. A check is made (using Diplomacy or equal); the result ranges from gaining the status, gaining the next lower status and the gifts are returned and gaining status of enemy. Gift giving should also be restricted in number over time, perhaps as seldom as once a year and not more often than every other month. And here it is in PDF; Wealth and Status